Friday, July 30, 2010
Thursday, July 29, 2010
Tuesday, July 27, 2010
Monday, July 26, 2010
Wednesday, July 21, 2010
Tuesday, July 20, 2010
Monday, July 19, 2010
Friday, July 16, 2010
Tuesday, July 13, 2010
SPOT PEEP #2
The small ESQ gap - R.I.P
Location: Esquimalt, B.C.
Many notable tricks were done on this gem of a Vic spot before it was laid to rest by fence installation. (Nollie bs heel, fs/bs bigspin, fakie tre, tre flip, hardflip, switch bs flip...) One trick was even done after the fence was put up (plywood wallie over the fence and gap), Pierce if you're reading this hit me up with that photo.
Above: Matt dropped acid, and did an acid drop.
Below: Eddy switch tre with unnecessary added difficulty.
Thursday, July 8, 2010
Photoshop
Another old drunken photo
Wednesday, July 7, 2010
The S.H.I.T.Epedia
Here at The Cream of the Crap Productions, we will frequently rip off The Berrics, they have creative ideas and we figure it's easier to use theirs than think of our own. The game of S.H.I.T.E was inspired by Troy, former owner of Switch, and invented on a strange trip in the winter of '09-'10 to the flatbottom of a secluded forest mini ramp. S.H.I.T.E is much like the conventional game of S.K.A.T.E but with a few alterations to the rules:
1. Anything goes. (No Complys, Grabs, Freestyle, Cave-men, Hand-boarding, both feet on the ground for extended periods of time, etc.)
2. Legitimate flip/spin tricks may result in loss of one's turn. This is held at the discretion of the other players or the decided referee.
3. Last letter receives 3 tries, after which time the loser may beg for a "hateful" 4th try in which they will receive heckling from anyone in the near vicinity, and they will also need to land with absolute perfection in order to stay in the game.
The S.H.I.T.Epedia will serve as a catalogue of some of the pinnacle moments in the continual games of S.H.I.T.E. But most of all, it will be a reminder of why we started skateboarding in the first place... fun.
For the first S.H.I.T.Epedia entry, we figured it would be fitting to have it on the same ramp where S.H.I.T.E was created. At one drunken ramp party, Brad Ormiston decided he would show us his version of the Ankle Breaker: The Dark Ankle. Way to capitalize on that liquid courage, Brad.
1. Anything goes. (No Complys, Grabs, Freestyle, Cave-men, Hand-boarding, both feet on the ground for extended periods of time, etc.)
2. Legitimate flip/spin tricks may result in loss of one's turn. This is held at the discretion of the other players or the decided referee.
3. Last letter receives 3 tries, after which time the loser may beg for a "hateful" 4th try in which they will receive heckling from anyone in the near vicinity, and they will also need to land with absolute perfection in order to stay in the game.
The S.H.I.T.Epedia will serve as a catalogue of some of the pinnacle moments in the continual games of S.H.I.T.E. But most of all, it will be a reminder of why we started skateboarding in the first place... fun.
For the first S.H.I.T.Epedia entry, we figured it would be fitting to have it on the same ramp where S.H.I.T.E was created. At one drunken ramp party, Brad Ormiston decided he would show us his version of the Ankle Breaker: The Dark Ankle. Way to capitalize on that liquid courage, Brad.
Saturday, July 3, 2010
Lang Park comp 2009 photos
Thursday, July 1, 2010
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