Here at The Cream of the Crap Productions, we will frequently rip off The Berrics, they have creative ideas and we figure it's easier to use theirs than think of our own. The game of S.H.I.T.E was inspired by Troy, former owner of Switch, and invented on a strange trip in the winter of '09-'10 to the flatbottom of a secluded forest mini ramp. S.H.I.T.E is much like the conventional game of S.K.A.T.E but with a few alterations to the rules:
1. Anything goes. (No Complys, Grabs, Freestyle, Cave-men, Hand-boarding, both feet on the ground for extended periods of time, etc.)
2. Legitimate flip/spin tricks may result in loss of one's turn. This is held at the discretion of the other players or the decided referee.
3. Last letter receives 3 tries, after which time the loser may beg for a "hateful" 4th try in which they will receive heckling from anyone in the near vicinity, and they will also need to land with absolute perfection in order to stay in the game.
The S.H.I.T.Epedia will serve as a catalogue of some of the pinnacle moments in the continual games of S.H.I.T.E. But most of all, it will be a reminder of why we started skateboarding in the first place... fun.
For the first S.H.I.T.Epedia entry, we figured it would be fitting to have it on the same ramp where S.H.I.T.E was created. At one drunken ramp party, Brad Ormiston decided he would show us his version of the Ankle Breaker: The Dark Ankle. Way to capitalize on that liquid courage, Brad.
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